![]() ![]() + There is, in fact, a special mechanic just FOR removing body parts. + Entire body parts (arms, legs, horns, wings, tails) can be removed from Large Oni, sometimes PERMANENTLY. You can grab any Oni and several scenery objects (trees, cliffs, etc.) to become airborn. + The Demon Hand lets you achieve verticality simply not possible in Monster Hunter games. + There are several dynamic weapons that support all kinds of playstyles. This allows for a very in-depth, meaningful customization of your playstyle and can fundamentally change how you use your weaponry. + Mitama, in the place of Armor Boosts that Monster Hunter has, lets you have 9 passive boosts (3 per Mitama) as well as 3 active skills from 11 different CATEGORIES of Mitama (attack, defense, speed, spirit, healing, support, deceit, plunder, luck). Some weapons let you attack while moving, many let you perform unique aerial attack combos on enemies, and their abilities can be augmented or outright changed by Mitama. + Weapons are responsive, quick, and all very unique and dynamic. Only a small handful of monsters actually lose a significant amount of their attack ability by removing parts from them, and typically the only thing you can actually REMOVE (not just damage/hurt) is the tail. Even weapons with different stances and forms have a very formulaic way of using them. Weapons are, generally speaking, not dynamic. Boosts are locked to armor, and they are mostly passive boosts and don’t augment your combat abilities or style very much except by way of adding some raw damage with Attack Up passives. Mounting Monsters for that extra bit of stun and damage is nice, but becomes tedious quickly and doesn’t add much to the game overall. Verticality depends entirely upon the makeup of the arena, and is sometimes impossible (somewhat fixed in Monster Hunter X, but I still don’t like it) You absolutely can NOT attakc while moving. It becomes entirely too easy to miss a fast-moving enemy with even the quickest of weapons because of how easy it is to be locked into place. Almost all of the weapons are incredibly slow and lock you into animations for an absurd amount of time in a way makes your fights feel incredibly sluggish and unresponsive. Without proper equipment and/or map knowledge, every hunt eventually turns into a game of hide-and-go-seek + As for the weapons themselves, there are many available to suit a fair amount of playstyles. + As of Monster Hunter X there are several different unique weapon styles that can change how weapons work and give them slightly different playstyles. + Mounting monsters is exciting (at first) ![]() + Battles are somewhat more tense because there are no visible health bars, only a handful of visual cues + Monster arenas are well-designed and take advantage of the monster’s properties such as flight or climbing + Most weapons feel potent even if you’re underperforming There is relatively no inventory management or item management Counter missions are almost completely meaningless and there’s no reason to do them over the multiplayer missions The NPC/AI slayers are seriously overgeared and can make you feel insignificant Significantly important content (like the ability to upgrade gear past a certain point) locked ENTIRELY behind Single Player Some of the things in the game world are tedius rather than enjoyable Unlocks as you go, so it’s not open world + You actively affect the game world with your endeavors and your role in the story feels significant + NPC/AI slayers help make quick work of the campaign + Tons of Single Player exclusive content that gives incentive to play it + Unique quests for every named NPC, a small-but-meaningful Relationship Building system that lets you get bonuses from them and/or craft their unique weaponry + A lively hub town that, while large, keeps the majority of its important NPCs in one area + A large free roam overworld with plenty to do in it There’s really no story to speak of, there’s no reason you’re doing anything you’re doing and you have no impact on the game world You don’t get any partners other than your pet cats, which serve to be loud and annoying distractions more than anything else None of the characters are memorable and you have no meaningful relationship with any of them + Inventory and item management is crucial + Not much is locked behind Single Player, so you can ignore it almost entirely if you want So let’s dive right in starting with the single player content: And regarding online: I never played random games, I exclusively played with friends or arranged matches with people online before playing, so take that into account. Why not Toukiden: Kiwami as well? Because I never played it. Why MH4U and not MHX or MHXX? Because I never finished Monster Hunter X and haven’t even touched MHXX.
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